The safeguarding issues to consider when organising fundraising events
What safeguarding risks are associated with public fundraising?
What to consider when fundraising through a third party
Guidance on handling money while fundraising
Practical and step-by-step guidance to make the best use of digital tools and processes to help your charity, organisation or community group
Guidance on digital leadership and how to implement a digital strategy
Use this series of pages to take control of the digital skills within your organisation
This page covers the range of digital skills, when they are useful, and how to check for basic and essential skills.
Use this page to understand which digital skills your organisation needs to work on first. And how to find out about digital skills among staff, volunteers and other colleagues.
There are plenty of resources out there to help grow digital skills, whatever your budget.
At a time of crisis, charities want and need to be able to give their all to supporting people who need it most. They cannot do that if they have to suspend their work or close altogether.
Volunteering rates have remained stable over the last few years. In 2018/19, 22% of people regularly volunteered with a group, club or organisation. While the pandemic is unlikely to influence the overall numbers of people volunteering in the UK, we will
Writing the cost and income structure section of your business plan
Writing the financial forecasts section of your business plan
Writing the risk map section of your business plan
Use this tool to help your organisation write your business plan
Find out what safeguarding means for your organisation
What the Charity Commission expects you to do, and the main areas of activity to focus on
Find out more about your legal and regulatory responsibilities in safeguarding
Get advice on the safeguarding challenges of working outside the UK
If you’re worried about someone right now, follow these steps to help
Find out more about the project supported by the National Lottery Community Fund and the Department for Digital Culture Media and Sport